The Return of Futurama…Again

What do I need to say that hasn’t already been said. Futurama is a show with more lives than a cat. Not only that, it is also, by far, my favourite animated TV show of all time. OK, I admit it, I tend to lean towards the geeky side of life, and I do tend to get some of the more intelligent jokes that the writers ever so craftily put into the show.

Tomorrow night (Friday) sees the third dawn for a TV show that under any normal circumstances would have been mothballed aeons ago and left at that. However, as we’re all well familiar with, just because a TV show has been cancelled does not mean it is as dead as you might think. Family Guy set the gold standard simply because fans went out and spent their hard earned money on the DVDs. Why did they do that? The show was damned funny, that’s why!

Futurama would follow a similar pattern, although as you may not be aware of, due to the arcane release "windows" that many (if not all) of the TV networks instigate, Futurama DVD boxsets were on sale in Europe months (if not years) before the US, where the show was still in the syndication "window" of its release.

Having said that, it was this system of syndication that may have helped save the show (and Family Guy too). Cartoon Network stepped up and began broadcasting episodes every night at 10 o’clock. It was strong ratings for these broadcasts that eventually resulted in a full-scale bidding war for the rights after [adult swim]’s deal expired.

Comedy Central was a winner and they immediately commissioned new episodes that were subsequently rounded up into 4 DVD movies before being broadcast. Strong sales of these movies (I do own all four) convinced the good people at Comedy Central that a proper series was needed.

Thus we come to today (or rather tomorrow) when the first of these new episodes will be broadcast. The show has come a long way since 1998 when it blasted onto the FOX network. Always the sister to The Simpsons, it was constantly pushed around the schedule, which in my opinion significantly contributed to the (supposedly) low ratings. A similar fate befell Family Guy until it’s return when it set up shop at a dedicated time. It has enjoyed good ratings ever since.

After the original cancellation (actually, the commentaries on the DVDs mention that the show was never actually "cancelled" in the traditional sense, it’s contract was simply never renewed), there was much talk about how it was a result of being a sci-fi show and how it didn’t match up to The Simpsons in terms of humour and so forth. Nothing could be further from the truth! In reality, Futurama has been able to maintain it’s high standard of quality jokes and storylines in stark contrast to the sharp fall the Simpsons has experiences of late.

With an order of 22 episodes, there will be plenty of new Futurama to come for quite a while. It’s fate after that is still uncertain, but I hope that this, the third attempt, will see Futurama be successful enough for a proper conclusion to the series. That’s all I have to say on the matter for now. I’ll post a review of the season thus far in a couple of weeks.

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Initial Thoughts: Dreamworks Developing Troll Movie

Some toys are notoriously subject to fadism, where they seemingly overnight become massively popular before rapidly fade into the background rarely to be seen again. Remember Furbys? Yeah, like that.

It comes a as a bit of a surprise to hear that Dreamworks is developing a new film based on the (surprisingly mature) line of Trolls dolls. Things could go either way for the film. Some of you out there may well remember the 80s, where it seemed like every cartoon on TV was using a line of toys as their inspiration.

Creativity suffered as a result, writers and animators were limited by what the toy companies dictated the characters could and could not do. While people remember those cartoons with fondness today, in the grand scheme of things, they don’t hold a candle to the likes of SpongeBob Squarepants.

Personally, I believe that cartoons should drive the merchandising. They are a stronger starting point and allow for a far wider choice of products, or at least potential products. This case, however, is probably more closely related to Toy Story than anything from the 80s. There is an established set of toys (read, everyone in Toy Story besides Woody and Buzz) who can be worked into almost any story and have a line of merchandising ready to go.

It would have been ideal if Dreamworks would have decided to develop an entirely new set of characters. Time will tell which celebrities are drafted in to voice the little guys. Anyone want to give odds on Tom Cruise? The film has only just been announced so there are still a few years until we even see anything close to resembling animation. That’s an awful long time in animation and a lot can happen in the meantime.

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A Note on Marketing Animation to Adults

This is a brief post, but the TV was on in the background with Last Comic Standing on. Long story short, there was a tie-in promotion for the upcoming film Despicable Me (which I posted about just last week). There was a fair amount of self-deprication going on, with the hosts going on about the "inevitable" promotion for the film.

It got me thinking though, here was a promotion (however silly) for an animated film in the middle of a TV show clearly aimed at adults (or at least teenagers). Now granted, was probably only to inform parents that there is a fun kids film coming out in a week or two, in which case it’ll probably do the job.

It’s been long known that putting advertisements aimed at adults (like those for lawyers, etc.) on during kids TV shows is effective. The opposite isn’t true of course, there aren’t many kids that watch Jay Leno, but there is no reason why we don’t see more kids films being advertised during adult’s TV time. I just wish it was a bit more inventive.

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Anomaly Approved: Asterisk Animation

Blogging, it’s a tough thing to get right at the best of times, heck, I screw it up on a fairly regular basis. There are a chosen few however that excel at the practise. Richard O’Connor is one of them.

Emanating from my favourite city in the whole wide world (New York), Richard writes for the Asterisk Animation blog. In case you didn’t already know, Asterisk is a studio based in New York that turns out many projects for private clients but also undertakes larger stuff, like the superb work they completed for PBS’ film, The Buddha (featuring the handiwork of everyone’s favourite Australian, Elliot Cowan).

Regular readers will note that Richard is not the sole animator blogger in New York, he’s not even the sole daily animator blogger in New York. He shares that distinction with Michael Sporn, a most unique animator whom I recommended just last month!

That is where the similarities end however. There are many differences between the two that serve to provide some fantastic variety in the New York animation scene. For one, Richards focuses much more on the practicalities of animation.

What I mean by this is that we get some original class notes from Tissa David! That is not all however, Richard also posts plenty of tips and tricks on how to create good animation, not just who we should look up to in the industry. Besides that, there are numerous posts filled with seasoned advice that can only come from someone who has been in the industry and has seen it all. Indeed, a series of posts has been posted on the correct way to cost a project. That is advice that can be hard to come by at the best of times and here it is being given away freely!

Richard also posts recaps from various events held in New York. Seeing as one person cannot make them all, it is nice to have a few blogs from where to read how events went. For those of us who don’t live in the Big Apple, these are a blessing.

Being the blog of an animation studio, it would be a crime if there weren’t plenty of posts about goings on in the place. Richard excels at posting about the ins and outs of working and running a studio. Besides that, he gives boatloads of background on many of the projects the studio works on. Although times are slowly changing, it is still rare to see first hand information about the nuts and bolts of a studio coming out on a regular basis.

An interesting aspect of the Asterisk blog is the numerous posts devoted to The Animator, the former newsletter of the trade union in the city. These offer a fascinating insight to the industry as it was many years ago and serve as a great reminder of how much things have changed. They are well worth a read if you have the time to spare.

Of course it wouldn’t be a blog if there weren’t a few personal posts here and there. Richard supplies the goods with posts on varying topics of interest. A notable pair of posts was centred on anime and how it came to be in this country.

As I said at the start, blogging is hard to do right. Doing it every day and getting it right is even harder. With that in mind, it should come as no surprise that the Asterisk Animation blog is Anomaly Approved.

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Lessons From a Life in Showbiz

If you haven’t already, I strongly suggest you check out the excellent Scribble Junkies blog written by Patrick Smith and Bill Plympton. Despite it’s young age the wisdom of its authors is clearly evident.

As much as I’d like to do a full “Anomaly Approval” post today, I cannot. The reason? It’s my turn to make the dinner. So instead, here’s a link to the first of four posts posted by Bill containing the many lessons learned by David Brown (produced of “Jaws” among others.

Lessons From a Life in Showbiz

Part 1

Part 2

Part 3

Part 4

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Animaly Appraisal: Hercules Part II

This is a continuation of yesterday’s Part I, where I covered the plot and music.

Today I’m going to cover the animation, the characters and the character’s designs. First off, the animation is the same fine quality that we have come to expect from Disney. Everything is polished to perfection and leaves no stone unturned. The film itself is an artful blend of traditional and CGI although for the most part, the two remain in the areas where they excel most.

For the most part, the character animation is the preserve of the traditionalist. Characters are hand-drawn and move with grace around the screen. Special mention should be given to the Muses who are almost constantly dancing around the screen. Their movements are fluid and completely suit their stylized design (more on that later).

There are a number of sequences in the film where the camera flies about huge sets, that for the most part, are hand-painted backgrounds draped over a 3-D model. These shots work well and add plenty of depth to the film. CGI is also used for the first creature that Hercules fights in the gorge, where it’s use is pretty obvious mainly because after over a decade, technology tends to improve rather visibly. CGI was also used in a few less obvious areas, like carts or the platform that Hercules must pose on for his portrait. These subtle uses blend in perfectly with the hand-drawn surroundings and serve to improve the appearance of the film. The old adage that less is more certainly holds true here.

Character movement within the film is generally excellent. It was nice to see some cartoony elements such as rubberband legs and some squash and stretch popping up here and there. Their limited use was wise as unlike the Genie in Aladdin, there was no character (aside from Hades) that was in need of it.

As you’ve probably noticed, I am not all that great at analysing the technical parts of the film. That’s the result of not being an animator. If I was, I could sit and yap on and on about how God is in the details of a film like this. Where simple character actions such as which way the characters are looking can make all the difference in the world. Hercules is full of such things, especially in the garden scene, but I am not one to be able to comment on their use. Let’s just say I like that they exist.

Moving right along, we come to an area that I do feel I have considerable ability to comment on: character along with character design, starting with Hercules.

First off, the guy comes off as more of a jerk than is perhaps wise for a film where he’s supposed to earn our sympathy. Sure he has it at the start, when he falls from Mount Olympus. he even has it when he detroys the marketplace in the village. When does he lose it? After his training of course. This is where he begins to become a tad pretentious, which by the end of the Zero to Hero montage, is pretty much full-blown. He’s full of himself at this point. He may still pine to join his father, but after the scene in the temple I thought he pulled of the trick of being the world’s biggest crybaby.

He is brash, he believes that he will earn something just because. While he is equal parts confident and cowardly, his successes imbue him with a sense of entitlement. His arrogance towards Phil is exemplary of the kind of character that I personally hate. OK, its understandable that he is angry in that scene, but he is rather self-centred and willing to act without thinking of others. This changes once he falls in love with Meg and is willing to risk life and limb to save her. Alas, this arrives very late in the film with the damage almost already done. Having said all that, Hercules is the hero and the audience does connect with him at the end. He is a strong protagonist but he is upstaged by the more complex people around him.

Hercules is supposed to be the Alpha male albeit a flawed one. His pride is all too obvious and it saps out sympathy for him. After he becomes famous, he’s not unhappy, he loves it, he just hasn’t gotten what he wants and feels he should get it without having to truly earn it. He believes that he is perfect. Hercules is not fatally flawed as he redeems himself by the end of the film, it’s just that it takes until the end of the film for use to accept that he has changed. Creating a flawed character that an audience like means walking a very fine line. For the most part, Hercules stays on the right side, but only just.

With our hero protagonist being so rough around the edges, it is a relief to say that the other main characters are not nearly so unfortunate. Phil is the trainer who just seems to have a string of bad luck with his students. Voiced by Danny DeVito who adds a grough, world-weary tone to the charcter, Phil is the foil to Hercules for much of the film. Phil is definitely the good-guy, even more so than Hercules. He drives Hercules to succeed and shows true compassion when he learns the pain that Meg has gone through. He is rewarded at the end when his dream comes true.

Megara is our damsel in distress, although her distress is much more complex than at first sight. She is the romantic interest of Hercules although it takes a while for her to return the favour. Her relationship with Hades is revealed (too late in the film in my opinion) as one that she deeply regrets and results in her desire to help Hercules clashing spectacularly with her obligations to Hades. She is a character constantly in crisis and swings wildly between the Rock that is Hercules and the hard places that is Hades. She is a girl who was placed all her trust in two men (her former boyfriend and Hades) and ends up being betrayed bitterly by both. All of these aspects combine to make Meg the most interesting character in the film. Even though she is infinitely more flawed than the hero, it is she who we sympathize with the most.

Hades is the bad guy. Given a fantastic lease of life thanks to James Woods who is let free and loose and makes the character very much the fun-loving diabolical villain that he is. His temper is explosive which is emphasised with the fire that is his hair. He is not one to manipulate people, but he no problem using them for his own devices, such as Meg. Pain and Panic are his two assistants. Now these are two characters that for want of a better word, are superfluous. Watching this film 10 years after the fact, they come across as two, very stock, very mid-1990s Disney characters in that they are nervous, clumsy and serves as no more than a plot device in abducting Hercules. Compared to the likes of Iago in Aladdin or Cruella DeVil’s henchmen, they are too comical to take seriously.

The various minor characters in the film are wholesome, although many are not on screen long enough to display any significant personality traits, save perhaps for the Muses. Here are five women who, despite doing little more than linking the various parts of the film together, nonetheless display some strong characteristics. They are straight-talking and make it known. Personally, I like the Muses. They might be mostly narrat
ors but they have a certain amount of [ahem] appeal and play it off on the audience, which is no bad things as far as I’m concerned.

The character designs are a sight to behold. Some are fairly normal in appearance (such a Phil and Pegasus, no big surprises there) and some are extraordinary. There is one average looking bloke who I’ll get to in a minute.

Starting with Hades, here’s a guy with a fiery temperament and what better way to display that than with some fire! Hades’ hair matches his many moods from normal (blue and short) to angry (blue, longer flames) to steaming mad (red, roaring flames shooting straight up). In contrast, when he is happy, his hair turns bright blue and cozily swirls in the air. Hades’ grey appearance matches his home in the underworld and his presence on Mount Olympus could not be more noticeable, with dark clouds persistently hovering over him. His large stature stands in stark contrast the the many skeletal spirits that live in the underworld which helps set him apart in his role as their caretaker.

As interesting a design as Hades is, it is the females in this film where the character design excels. Staring with Meg, who is an interesting mix of sharp edges and curves. Not being the typical Disney image of womanhood works in Meg’s favour. her clothes are plain, she is bereft of jewellery and her face is rather small.

That being said, the way Meg displays her emotions through her movements is unique in the film. She walks with a certain amount of contempt, perhaps because of the former rejection. There is no suggestion of promiscuousness, but rather that everyone except herself can see her beauty. Her eyes play a critical role in this as she often narrows them when talking to someone but opens them wide to show astonishment or happiness.

Meg holds herself in a way that suits her status as a betrayed person. Her arms are often folded and she tends to keep them to herself, with the exception of the garden scene and accompanying song where she lets herself feel much freer as she experiences the closest thing to happiness for the first time in a long time. Ultimately, Meg is the plain Jane girl that manages to capture the heart of the hero through a winning combination of both beauty and her character. Her design is a similar winning combination that emphasis that beauty is more than skin deep.

Our hero Hercules is a curious case. As a baby, he displays all the associated cuteness and playful movements. As a teenager, he has grown taller, is leaner and has the usual teenage issues with clumsiness. By the time he is an adult, he has become a strapping young lad with muscles large enough to match his strength.

Overall, his design is OK. Where Hercules does fall flat is his face. I still can’t quite put my finger on it, but it would appear to be a combination of his nose and chin. Both are way to large. The chin in particular sticks out like a sore thumb but does not define a strong jaw in the same way that Gaston does in Beauty and the Beast. Combined with a very prominent nose, Hercules come off not so much ugly, as, well, not quite as universally appealing as perhaps he should be.

The most stylized designs of the entire film belong to the Muses and the gods and make both clearly distinct from the humans. The gods are brightly coloured and appear to radiate with light. Their features are more exaggerated either being more delicate (in the case of the goddesses) or pronounced (in the case of the gods).

The Muses take their design from ancient Greek pottery that they interact with throughout the film. They are suitably curvy and move in a similar fashion, which is not surprising seeing as they dance as well as sing. The five of them have their own appearance and character too although this is not developed much in the film. They are full of life and are constantly dancing in ways that suggest they have a real passion for performing. It would seem (from the end credits) that professional dancers were used as reference for the Muses. I’d like to think that while this may be the case, the animators were given enough room to express their skills. The Muses remain the most entertaining aspect of the film, so much so, that I would gladly watch an entire film with just them in it!

Overall, Hercules is not perfect, although in fairness, no film ever is. It is a solid Disney product that was perhaps treated a bit harshly by US audiences on its theatrical release. Personally, I think it is well worth taking the time to watch it again and viewed for its animation and characters if not for its plot.

I must give a shout out to Disney Dreams for all the wonderful screencaps. Much more than a repository, the site is very much a superb source for Disney fans with everything they could possibly need.

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Animaly Appraisal: Hercules Part I

Sooooo, having just finished watching Disney’s Hercules, here are some initial thoughts that will be concluded tomorrow. Released in 1997, Hercules continues the Disney tradition of releasing a "classic" film every year/couple of years which in the preceding years had borne witness to Beauty & The Beast, Aladdin, The Lion King and Pochahontas. Many people will agree that things began sliding downhill with the departure of Jeffrey Katzenburg for greener pastures prior to Pochahontas. I tend to agree but I would say that the slide was more the result of weak leadership rather than problems in the creative department. That debate is for another time. Today, I’m focusing on the plot, the songs and the background design. Tomorrow it’ll be animation, characters and character design.

Starting with the plot, the basic set-up is that Hades, the brother of Zeus hatches a plan to take over the world but first he must eliminate Zeus’ son Hercules. Through his incompetent minions who fail to finish the task, Hercules doesn’t die but instead turns mortal. We then get a short scene where we discover how he does not fit in with those around him. Once Hercules meets his father Zeus, he goes to find Phil, his trainer. After some training, Hercules is not a striking young lad with enormous strength.

Before he can become a true hero ad return to Mount Olympus, he must first prove himself. Enter Meg, whom he saves from a monster. As it turns out, she’s in the pocket of Hades because of some deal she did with him back in the day and must obey his every whim if she’s ever going to get her soul back. So, to wrap up the entire thing, the planets align and Hades begins his assault on Mounts Olympus. Hercules fights him and saves the day, only for Meg to die along the way and descend into Hell (or whatever the Greeks called it). Hercules offers to swap himself for Meg and in the process regains his immortality and becomes a god. In the end, he decides to stay on earth with Meg after falling in love with her. The End.

As far as the story goes, it’s pretty straightforward. There are no intricate twists save for Meg’s relationship with Hades. As far as being accurate goes, you’d bet better off watching that Chuck Jones Tom & Jerry cartoon. Of course there is no need for it to be accurate, it’s just a story. If we are willing to believe that a guy can lift a house, we can surely believe that Zeus put Hades down below instead of them casting lots for it.

One things that I absolutely loved about the story was the use of the Muses as sometime narrators and, well, muses! Although they make the film seem more like a play (which really changes the pitch of the film) they add some spice to what could have been just another movie.

Interestingly enough, this was the first Disney movie to be based on mythology rather than the usual fairytale. This choice of source material makes a great change from the many films that went before. No princesses in this movie! it is a shame that they haven’t really returned to it since as Greek plays have been a source of entertainment and creativity for millennia.

With that, onto the songs! I’ll just say it straight out, Aladdin is my all-time favourite when it comes to songs. With that in mind, I rate every film against it and while I try to remember that different films require different musical styles, I have yet to fins one that comes close. The songs in Hercules try to convey the many conflicting emotions being felt by the characters. Be it Hercules wanting to fit in, Phil debating whether to train another hero, the Muses montage in the middle, or Meg’s song where it becomes clear she’s fallen in love.

The key thing to all these songs is the singalongabilityâ„¢, which I would rate as OK. Granted the songs match the overall serious tone of the film, but you don’t hear people singing those songs for a reason.

Which lead me on to the score itself. Leaving aside the usual orchestral score that does its job in the dramatic parts, it was great to hear some stuff that could have come straight out of the 1950s. If you know your Ren & Stimpy, you’ll know that John K. resurrected a lot of similar music for his show. Which makes it all the more surprising to hear similar music in a film like this. Be it the clarinet solos, the blares of trumpets or the quick tap of a xylophone. They add enormous emphasis to the lighter parts of the film that could otherwise have been so easily accomplished with an orchestra the same as the rest of the film. This music serves to divide the film into two parts: the fun part and the serious part and makes an excellent, if somewhat sub-conscious contrast between the two.

Personally, I think we need to see much more of this type of music in animated films. The Incredibles score makes some fantastic use of 60s brass and percussion that equals the best that James Bond put out.

Tomorrow, the more interesting stuff. Like backgrounds! Characters! Character designs! (try and guess my favourite).

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Adventure Time's Connections With Its Fans

By now you should be familiar with Adventure Time, heck, I’ve mentioned it more than a few times here and even write a post about it. If you don’t know what Adventure Time is (and what rock were you living under by the way), it’s the brainchild of Pendelton Ward that was in limbo, well, YouTube actually, for a couple of years after appearing on Random! Cartoons on Nickelodeon before getting picked up by the Cartoon Network.

The show already has an extremely devoted fanbase which was in place even before the show premiered. Was this an accident? Absolutely not! Despite the fact the the original pilot ran up views on YouTube well into the millions, the show itself is a masterpiece onto itself. Pen’s whimsical designs, very strong characters (yeah, I like Princess Bubblegum, so what?) and absurd plots are quite unique among TV shows today, even cartoons!

The shows creators have excelled in a few areas that I would not consider traditional marketing techniques, indeed, they have managed to create a dedicated community around the show, starting with ye olde blog. The good folks over at Frederator have been running their blogs for what seems like forever and have built up a solid reputation for being some of the best in the animation business when it comes to blogging. The show has a dedicated blog that during the production process featured countless backgrounds, character models, colour models, storyboards, scripts, animatics, you name it! This was (and still is) a fantastic insight into the production of an animated show that has been unmatched by any other, save for Fanboy & ChumChum (another Frederator production, naturally). The blog has been a tremendous source for info on the show and has been the source of many answers to questions that fans have had. It is a fantastic interactive portal between the studio and its customers.

On a related note to the blog has been the Tumblelog, hosted on Tumblr (where I also have a tumblelog). In the beginning it was merely a repository for the artwork posted on the main blog, but since the shows debut, it has become a steady (and prolific) stream of fanart. The quality does vary quite a bit, but that is unimportant. What is important is that the number of fans who’ve made artwork is phenomenal. In fact, even the fanart has taken on a lofe of its own. The latest craze is to take album covers and remodel them using Adventure Time characters. So far I’ve got a great kick out of seeing some fantastic takes on both great albums and the shows characters.

Perhaps the most striking development of the shows popularity has been the Finn Hats. These are indeed the hat worn by Finn the Human in the show. Things kicked off when a few promotional hats were made by Cartoon Network. Not long after, instructions were posted on how to make your own Finn hat. Since then the internet has exploded with self-portraits of fans in their very own hats. A few have even gone the whole hog and dressed up for the conventions.

Last but not least has been the usual social networking stalwarts such as facebook and twitter. Pen has his own twitter feed where he tweets just about everything, from late nights in the studio to how things are going at Comic-Con. He gives fans a direct link to the creator of their favourite show and has wll over 4,000 followers at present.

Of course, all of this may not have come to pass if the original post hadn’t appeared on YouTube, where it went viral in the first place and racked up so many views.

Adventure Time could have stood on its merits as a cartoon even without all the above effort, but with all the above effort, the show is even more popular than it could have been. The important thing to note is that the efforts were mostly by the fans, with a little help from the production team. There is nothing I hate more than some marketing department trying to hype up a show by creating an artificial "community" that is so sterile it almost turns me off the show in question. With Adventure Time, it was a case of planting the seeds and watching the community grow naturally as word of mouth and anticipation took hold.

Any show should be similar, after all, it is the fans that support it and make it a worthwhile endevour for the studio and network. At the same time, if all shows were as good as Adventure Time, this wouldn’t require too much effort. Here’s to a bright future in the land of Oooo. 🙂

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My Aims and Objectives for the Animation Anomaly Blog

Have you ever written a dissertation? Besides all the hard work and countless nights spent in the library when it seemed that just about every other student in the entire college was out at the pub, there was a great sense of satisfaction once the whole thing is done and dusted.

At the beginning of the year, one of the things we had to submit was our aims and objectives for the dissertation. These basically listed out what we were to achieve by our completion of the dissertation. Long story short, I realized that while I’ve been posting on the blog here for the last couple of weeks almost every day (and I’m pretty proud of that by the way, considering how lax I was at updating it before), I’ve never set out what I hop to achieve with it. So here, for your reading pleasure, is my somewhat inner monologue for what I hope you gain by reading my blog.

First off, I want to post about stuff I like, which for me means animation. I follow a fair amount of blogs, news sites, etc. and although I don’t intend to merely replicate the news here, there may be days when I will put my own spin on the topic of discussion. Why would I do that? Well, for a start, I’m not in the animation industry. Of course that has its advantages and disadvantages. I don’t have any experience and can easily make a false statement or politically incorrect statement. At the same time, I can see things from a perspective that I would not perhaps have if I was in the industry.

I must admit, creative writing was never a strong point of mine at school. Having last studied it over 7 years years ago, things have become a bit rusty since then. Nevertheless, I will endeavour to improve that over the next couple of months.

I also intend to post plenty of reviews of films I’ve seen (the next one will be Disney’s Hercules), festivals, discussion panels and general social events too. Unfortunately with school, these posts will be a bit farther spaced than I would like. The movie review posts will improve. Maybe I should split them into two or three parts so I can go into more detail about the different parts of the movie. This is more of a time thing than anything else. In order to write a proper review post, I would need about 2 hours, something I can’t seem to scrape together in one day, so spreading it out over a few days will lighten the load.

The Anomaly Approved posts will continue with gusto. I follow literally hundreds of blogs so they will take a long time to go through. The reason I post about them is that I enjoy them immensely, that’s why I follow them after all. I hope that by posting about them and explaining why I like them, hopefully you will like them too!

Industry commentary is perhaps my pet area. There are plenty of snarky blogs out there already and I’ve already said I do not under any circumstances want this site to become a gripe blog. So for anything industry-related, i.e. Pixar’s release schedule, who got promoted at Nickelodeon, Cartoon Network’s latest live-action series, etc. I will try and keep the posts as positive as possible. Positive criticism I guess is the term.

I do intend to keep posting daily. I’ve found it therapeutic in a way to kind of spill my thoughts out in cyberspace. Of course there are some days when I can’t post (like St. Patrick’s Day) and I’ll try to get a post in reserve for those days so at least something new goes up.

Again, feel free to comment on anything I post. Reader feedback is the best tool available to me for refining the content of what I post. Besides, its fun to see fellow bloggers and so far, I’ve discovered a few, quite nice blogs simply because their authors commented on mine.

Do I want to become the greatest blogger in the world? Nah. Do I want to become the eminent source for animation information? Nah. Do I want to make this a highly personal blog that only I enjoy? Of course not. I might as well write a diary if that was the case. Do i want this to become a blog where my thoughts are somewhat inspirational and promote debate and discussion among my readers? YES! Absolutely.

So there you go. That’s why I’m writing this blog. I hope that provides a bit of an idea of the rationale behind it. Of course I’m writing about animation because I love animation and I’d hope that you’re reading this blog because you love animation too! I’m not after madly high hit figures, or a cult-like following. I just hope that the thoughts I write here resonate with at least some of you out there.

Thanks for reading.

Charles

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Animation in Other Countries

I recently received my first issue of ASIFA Magazine, the quarterly publication of ASIFA International. I served as a great reminder that there is much more to animation than what comes out of the west coast of America.

Around the world there are plenty of indiginous animation industries that are happily supplying local needs without having to export to "the promised land". Even with my limited experience, I can safely say that the best stuff need not necessarily come out of Burbank.

Perhaps the most well known is France, which is not that surprising given the potency of the French culture. They have also had a few success with films such as Asterix and with TV shows like Totally Spies! produced by Marathon.

Throughout the rest of Europe, there are plenty of small studios workjing on local content. Besides that, there are tons of independent animators, quietly putting out short films (and indeed a few long ones too). Some of these films really do puch the boundaries of animation in terms of their raw design but also in character development and story.

Apart from Europe stands Britain. Despite the dwindling size of the industry there, the number of series that have come out of Britain over the years is perhaps testament to the popularity of the artform there. This is perhaps because of the many, many shows that have been commissioned by the BBC as part of childrens programming and in its youth, Channel 4, whose most memorable production was the adaption of Raymond Briggs’ The Snowman. Seeing as British shows are made in English (duh), it has helped them find other markets around the world, including America (such as Bob the Builder).

Apart from Britain stands Ireland, whose breakout studio (Cartoon Saloon) was behind the feature film, The Secret of Kells which has managed to crack the US market and garner a well-deserved Academy Award nomination. Along with the lads in Kilkenny, there is also Boulder Media and Brown Bag Films both based in Dublin, both of which have found success either as a production house (the former) or a consistent creative force on the international front (the latter).

In the last 5 years or so, we have seen the rise of studios from the likes of China, India and of course South Korea, who even managed to get a home-produced TV show on US screens in the form of a show I can’t remember the name of and Google is currently failing me in. Of course the strong cultures in some Asian countries may have difficulty gaining a foothold in the US market, much the same as anime faced for many years before become widely popular.

The best place to suss out some international animation, is at an animation festival! It is not necessarily true that the biggest are always the best, but they do normally have the widest selection that cater to almost any taste. Example include Ottowa, the just finished Annecy, Hiroshima among many others.

I know I have yet to make it to one, but I am confident that when I do, I will see some fantastic animation that can’t be found anywhere else.

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